Crysis Warhead Screenshots...

Submitted by admin on Wed, 2008-07-02 21:15.

We are aware of the fact that there is room for improvement regarding our work with the community and appreciate the passionate feedback we have received so far, both positive and negative. We hope to learn from our experience so please keep giving us feedback.

We are quite happy with what we have achieved with our modding community and we want to continue to extend our support in the future. We are looking forward to share more details on Crysis Warhead with you soon.

We wish we could share more, but this is something we can’t tell you yet, since it is just too early to even name the other unannounced projects we have in development.

This question definitely requires a bit of an explanation on what the Crysis Weekly/Monthly Update should be for the community. When we started with the weekly update we were in the middle of the patch 1.2/1.21 production for Crysis. At this time we had a lot of content to share with the community to get them up-to-date on the development progress. Our goal was to keep you informed.

Afterwards there was a time with almost none new information available for the public because we were not able to talk about all of the exciting things we were working on with Warhead. Fortunately this changed with the announcement and you should keep your eyes open for more information on the game in the near future.

The upcoming monthly updates won’t necessarily share brand new information on Warhead only, since we have information and asset releases planned for the community independently from the monthly update. Furthermore you can expect a community report from our side on what is happening in the Crysis community, around Warhead and extended by notes from the developers to keep everyone up-to-date.

We are quite impressed and surprised not only by the amount of maps, assets and mods that are work-in-progress, but also by the fact that so many things have been released to the community already. The quality the community comes up with it breathtaking and some times even we are stunned by the high quality modders are able to deliver.

Even the code snippets and flowgraph nodes people develop are very interesting to look at and follow-up on. We are really proud of our modding community and we are pretty sure that the quality bar will rise even further with the time passing by.

Contests like the Intel / Crysis Mapping Contest just underline what our modders are capable of doing and this one definitely won’t be our last modding contest.

During the development of Crysis, we evaluated several systems and had to make a choice due to a limited time frame for developing this feature. We definitely wanted to provide the basic 3rd person view which we then enhanced later on with some new functionalities, including zoom in/out and camera rotation. Our tests found that spectating from a 3rd person view was much more intense and entertaining than the 1st person view which mainly is used for competitive play. Thus we decided to stick to the 3rd person view only and enhance this system.

At this stage we have put the development of the Linux Server files on hold. We will update you if this changes.

We are constantly working on new tutorials and reference documents to update our official CryENGINE2 manual on http://doc.crymod.com. Still, tutorials and especially reference documents do take quite some time depending on the size of the topic. We are aware that the manual lacks in some areas, but we are confident we will improve this over time and come up with new stuff for you to read through –we are dedicated to helping you take your mods even further!

We have our official modding portal, up and running – a great meeting place not only for modders, but also for all who are interested in playing new, custom content. And of course, your dedicated community management teams are still here and active in our official forums and fansite forums.

The Singleplayer campaign will feature entirely new levels which you haven’t seen or played in the original Crysis.

With Psycho you will encounter a completely different story on the other site of the island which is quite dramatic, full of action and more intense and explosive than what you experience with Nomad.

Crysis Warhead is being developed by Crytek Hungary.

Crysis Warhead will be a Games for Windows game, and we will use Gamespy as our online service again.

In some areas, especially in the last levels of Crysis, the game was linear to drive the story further and to give the player a more intense feeling while playing the missions. We listened to the general feedback from the community and we have changed this in Warhead, where you’ll have a lot of the freedom in the first ¾ of Crysis throughout the whole campaign. For instance, vehicle based sections can be accomplished in various ways and the player is not bound to a specific route. You still have mission goals you need to achieve in order to proceed with the story, but the decision how to achieve them is up to the player from beginning till the end.

Warhead will use a modified and improved version of the CryENGINE 2. It comes with new features such as the global ambient lighting system and we have improved the AI for both aliens and humans to incorporate more group tactics to make them even more challenging. Of course, the engine has also been further optimized which is going to improve performance across a wide range of hardware.

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